Particle System Tutorial in 3DS Max
In this tutorial, we learn how to work with the particle system in 3ds Max, also you will learn how to form particles into customized shapes and control how they behave between actions in 3ds Max.
3DS Max Particles system refers to a 3D graphics technique to create such visual occurrence which is very hard to produce with conventional computer graphics technique. Using the 3DS Max Particles you can create visual effects like fire, water, smoke, sparks, clouds, fog, snow, dust, meteor trails, glow trails etc.
3DS Max has a very efficient particle system to meet any kind of visual challenge.
In real world we have seen the fountain, smoke, cloud of dust which simulates smoothly in the environment using gravity, wind power etc. Similarly when we want to create that kind of effects we use particle system in 3ds Max.
Ok let’s come to the topic, here in this tutorial I want to show you how to handle it using 3d Studio Max. In this tutorial as you can see I have created a poly model using 3ds Max to create a fountain effect using the particle system. Basically particle needs an emitter from which it can be generated.
To create a particle emitter go to the create panel and choose Particle Systems from the dropdown list under the geometry tab.
Choose Super Spray emitter and drag in the perspective viewport to create a Super Spray emitter object. Now press the Play animation button by the time line. As you can see some particles emits from this emitter quickly and go upwards. So we have to change the settings and put some forces (like gravity etc.) to get as in real life.
Select the Super Spray object and go the Modifier panel, scroll down and click on the plus sign to open the Particle Generation options, now set the following options:-
- Particle Quantity : 100 or more (Note: more particle will takes more time to calculate)
- Speed : 0.7
- Emit Stop : 50 or more
Now play animation again, see a thick layer of particle emitting slowly from this emitter, but we need a spraying effects to do this scroll upwards in this modify panel and set both the Spread value to ‘90’ under the Basic Parameters and play the animation again.
As you can see in this above image we have already get a spraying particle effects but the particles are only going upwards. Now we need gravity force to bring them down. To create the gravity force choose Space Warps under the create panel then gravity, now create a gravity field somewhere in the perspective view port and set the strength value to ‘1.0’.
Now we need to bind the Super Spray particle emitter to this gravity object, to bind this two select the ‘Bind to Space Warps’ button on the standard tool bar( by undo and link button), then select the Super Spray particle emitter and drag select the gravity object. Now select the move tool or select tool to deselect the ‘Bind to Space Warps’ button.
Press the Play animation button to see the particle movement, see the gravity force brings the particles down.
At this position I create this poly object to create fountain effects, so you can create a poly object or import similar object from another file you have already done. Now position the Super Spray object on the top of this fountain.
Choose Deflectors under the Space Warps tab to create an UDynaFlect deflector create the deflector as show somewhere in the viewport and bind with the Super Spray particle emitter as we bind with the gravity object (select the Bind to Space Wrap button and select the Super Spray drag select the UDynaFlect deflector object.
The UDynaFlect deflector is selected press the pick object button under its parameters on the modify panel then select the poly fountain object to pick as deflector and set the bounce value to 0.5 from its parameter. Play the animation button again to see the particle animation again.
See a fountain is now ready, now we can increase the particle quantity. I hope, this 3DS Max Particles tutorial will help you to understand particle system in 3DS Max. Thanks for watching.
If you find this Particles in 3DS Max or 3DS Max Particles Tutorial useful then follow other 3DS Max Tutorials.