Polygon Character Modeling Tutorial in 3DS Max
In this 3ds Max tutorial we will discuss tips and techniques for creating low polygon game characters quickly using Polygon Character Modeling technique.
In this Character Modeling Tutorial in 3DS Max we will learn how to create a realistic Rhinoceros model using 3DS Max. This is a good character modeling practice.
At first, choose some good and high resolution rhinoceros image (one from side view, one from top view, one from back view and another from front view) from the internet or from your personal wild-life photo collection. Now, create a virtual studio in 3DS Max perspective view like the following image. To generate a virtual studio you have to create few plane-primitive from different view like front, top, side and back. Then go to the side view and press 'M' from the keyboard. The Material Editor window appears. Select a Material Editor slot in the Material Editor window and click on the small button beside the diffuse color selection option. Then double-click on the bitmap option. In the Browse Bitmap Image window select the rhinoceros image with the side view. In the same procedure create plane-primitive from different view and texture them with proper image.
Now, create a box-primitive in the perspective view (modify the length and width segment to 4 and height segment to 3 in the modify panel). And name the rhinoceros character to your desire name. Now I am going to convert the box object to editable poly object. To do this, right click on the box primitive and choose from the quad - convert to editable poly. This box object is converted to editable poly object. We can now edit and modify this object easily. Rhinoceros is a two sided animal and one half is same as other. So, I want to modify one side and want to create the whole rhinoceros character easily.
Select the box object and position it to 0 for the x axis and y axis. Now, select polygon mode from the modify Manu or from the keyboard press 4, select only haft of the total polygons. And then delete it. Now, exit the polygon mode by clicking on the same polygon switch in the modify panel.
Box object is still selected, from the modify dropdown list choose symmetry. If the box is invisible then choose flip option from the symmetry parameters. The whole box object is now visible. Now, I am going to modify one side and the other side will generate automatically.
Now, I am going to modify the box to create the rhinoceros. To convert the box object transparent to see the reference image through the box – select the box - right click on it and select object properties. Object properties dialog box will appear. In the display properties section check the check-box beside the see-through option and then press ok. The box object is now transparent and you can see the reference images easily through this box object. You can also check the backface cull to hide the back faces while it is transparent and to modify it easily.
Now, right click on the left view to select it and maximize it (by clicking the maximize view port toggle button). Press F4 button to see the edged-faces of the object. You can also turn off the grid by pressing the ‘g’ from the keyboard. Press ‘1’ from the keyboard or select vertex mode in the modify panel to edit the box. Position the vertex roughly as shown below.
Go to the edge mode or press ‘2’ from the keyboard for activating the edge selection mode. Here you can insert or connect some edges to continue editing. Select edge ring one-by-one and connect those edges to insert more edges where needed for detail polygon editing. In this Character Modeling tutorial, I want to insert edges on neck, middle on the body and on hips.
Select any one edge on the neck portion and press ring button in the modify panel. All the partial edges are selected. To connect these edges press connect button. Similarly, connect the edges as shown. Now, select some corner vertex and relax the position of these vertices by clicking the relax button in the modify panel to get the round or barrel shape.
Press ‘4’ from the keyboard or select polygon mode. Select some polygon to create the base structure of the back legs. Now, position the vertices of the polygons as the reference image.
Then extrude it in three steps. At first extrude it up-to the knee portion, then up-to the foot joint and the last step should be up-to the end of the foot steps. Position the vertices as in real rhinoceros. Do the same procedure for the front leg. Now, select the edge ring of the front leg and connect it to create an extra edge loop. My goal is to make the front legs round shape.
Convert the character see through to view the reference image through this character. Now, in the perspective view, position the vertices to give the head portion a realistic look of the rhinoceros character. Similarly, connect edge ring to create eye hole and other detailing. Now, select polygon mode and some polygon to create eyes in this rhinoceros character. Then click on the bevel button in the edit geometry category in the modify panel. Here, the height amount should be 0 and the outer amount to 5. Extrude the selected polygon face with the a little (-) negative value to create a hole in it. Eye hole is created. Go to edge mode or press ‘2’ from the keyboard. Select the eye round the edge loop and chamfer it for better smoothening.
Now, select polygon of the horn position to create horn of this rhinoceros character and extrude it. Create tail of the rhinoceros in the same way. Make some detailing on foot, nails, ears, nose, mouth and fold on the skin. Now you can use mesh smooth on the total object to smooth the body surface of this character.
The Character Modeling portion is now complete. I think this Character Modeling tutorial in 3DS Max is helpful to give you some basic guide on Character Modeling in 3DS Max.