Polygon Modeling Tutorial in 3DS Max
In this 3ds Max polygon modeling tutorial we will explore different modeling techniques for low-poly model creation
In this 3DS Max Polygon Modeling tutorial you will learn how to create a low poly model using 3DS Max like this grenade.
At first create a sphere primitive in perspective view with radius 15 and segments 14. Then position it in the center of the view in respect of grid in the perspective view. Name the sphere primitive as grenade. Right click on it and select convert > convert it to editable poly. Press 2 from the keyboard or from the modifier panel select edge selection mode to continue modification on it. Now, select the edge loop as shown in image 2. Convert the selected edges to vertex. To convert the edge selection hold the ctrl key (keyboard shortcuts) from the keyboard then click the vertex mode button and you will see the selected edges now converted as vertex selection as in image 3. Now, we must deselect two top pole vertices. If you hold the alt key from the keyboard then the mouse selection courser changed with an additional small minus sign. Then deselect these two top pole vertices. Go to edge mode again. Edge loops are selected already. Now, press the remove button in the edit edges section of the modify panel.
Go to the vertex mode again by pressing 1 key from the keyboard or from the modify panel. Required vertices are already selected as shown in image 5. Remove these vertices similarly.
Now, to get oval shape, scale the ‘grenade’ object on x-y axis from the perspective viewport. Then press 4 from the keyboard to go to the polygon mode. Select all the polygons except two poles as shown.
We are going to create the grenade body design. So, press the Bevel settings small button. Bevel Polygons dialog box will appear. Here, in this dialog box select ‘By Polygon’ option from the Bevel type section and put the height amount to 0.7 and outer amount to -1.0. Similarly, bevel again with the selected polygon faces. This time I set the outer amount to -0.68.
Now select some polygon as shown below and bevel it twice with the height amount 1.5 and outer amount – 0.5. Then delete the selected polygon faces on the cap position by pressing the delete key from the keyborard.
Go the border selection mode and select the border edges. Then press ‘r’ from the keyboard or select the scale tool from the tool bar. Then hold the shift key and scale it little inward (in XY axis).
Now, go to the create tab. select ‘Cylinder’ and switch on the checkbox of the ‘AutoGrid’ option. Then create a cylinder on top of the grenade object after the input values like radius 4.0, height 5.0, height segments 5, cap segment 1 and sides 20. Name the Cylinder as ‘Grip’. Convert the cylinder to editable poly. Move the edge loops as the above image number 4 to create the lower portion of the grenade grip. Then go to the polygon mode. Then select and scale the polygons to X-Y axis to get the shape as show in above image 4. Similarly modify the top position of the grenade grip as you can see in image 5 and image 6.
Create a spline as shown in the above image 1. I have created this to create handle which usually uses to switch of grenade. Now, select some polygon faces to extrude it along this spline. From the modify panel select the ‘Extrude Along Spline’ settings small button. Then ‘Extrude Polygons Along Spline’ dialog box will appear. Just pick the spline after switch on the ‘Pick Line’ button to create the handle and modify as above (image 2 and 3) and press OK. Now, modify the handle to make realistic and little thinner.
Make some detail as shown in above picture. Create a cylinder and draw a spline path to mold or bend this cylinder like the above. To bend the cylinder choose from Manu, modifiers -> Animation -> Path Deform and adjust is like this. Then create a spring for the graned key and position it like the above image.
All the modeling part is now complete. Select the grenade body and from the modifier list choose Tarbo Smooth and modify the iteration amount to ‘2’. Your Grenade is ready to blast with only one exception. That is the texturing part.
I think you like this basic 3DS Max Polygon Modeling tutorial. Just explode out your 3D polygon modeling creativity.