Free Maya Rendering tutorial on Depth Of Field for cg students. In this Depth of Field in Maya tutorial you will learn how to use the anisotropic features of the Mental Ray Architectural Material in Autodesk Maya.

Maya Rendering Tutorials - advanced free Maya Rendering Tutorials for 3D cg students to support them with Maya Rendering Tutorials.
Free Maya Rendering tutorial on Depth Of Field for cg students. In this Depth of Field in Maya tutorial you will learn how to use the anisotropic features of the Mental Ray Architectural Material in Autodesk Maya.

Free Maya Rendering tutorial on Ambient Occlusion for cg students. Maya Ambient Occlusion, the term comes in case of Maya Rendering. Maya Ambient Occlusion rendering pass is one of the vital parts when rendering output for production pipeline is the subject with Mental Ray rendering system and it is directly linked with surface shader of an object. To prepare a scene for Ambient Occlusion you have to change the surface shader of the respective scene objects from the default lambert material. So, go through this Maya Ambient Occlusion tutorial. I think the Ambient Occlusion pass procedure is very easy to follow.

Free Maya Rendering tutorial on Caustics for cg students. Caustics are the light effects that caused by the concentrated reflected or refracted light. In our natural world, Caustics are actually a form of global illumination.
In Maya, you can render Caustics only with the mental ray renderer. Mental Ray renderer in Maya uses Photons to simulate the Caustics effects in a scene. Then the question comes that what is Photons? Photons are nothing but the small packets of energy emitted from a light source. The resulting effect of the photons comes as Caustics after refracting through a transparent or semi-transparent object or reflecting on a highly reflective surface. And you can trace Caustics only on a diffuse surface after the refraction or reflection....

Free Maya Rendering tutorial on Shadow for cg students. Shadows (Shadow in Maya) property uses to define the shadow casting attributes of the light. To create shadows in Maya the scene should contain shadow casting lights, shadow casting surfaces, shadow receiving surfaces. Also, both the shadow casting surfaces and shadow receiving surfaces should be illuminated by the light sources. Maya light objects don’t cast shadow by default. You must have to define which light should cast shadow in Maya. If no shadow casting defines for any light then all objects will be illuminated by the lights in the same fashion without respecting the obstacles between the lights and the surfaces. Either Depth Map Shadow or Ray Trace Shadow can be used to cast object shadows on surfaces in Maya. If both option is turned off then the respective light cast no shadow in Maya.

Free Maya Rendering tutorial on Lighting for cg students.
What is Light?
Light is the visual effect of reflected and refracted rays, come from a burning or illuminated or light object. When light shines on a surface, the light facing parts of the surface appears illuminated and the parts away from the light source appear dark. The illuminated part of the object surface gives you some visual information with the help of the light. In other word, light is the only source to learn about objects, your world, your universe and all about you. In real world, light is the source of life, the creator of life. If there is no light, there is no presence of the universe to you. Also in 3D software like Maya you can’t present a rendered output from a scene without a single light illumination.

Free Maya Rendering tutorial on Final Gather for cg students. Final Gather is the different means of calculating indirect illumination. Final Gather is the supporting technique to simulate Global Illumination in our Maya scene. Final Gather is a quick and very easy way to achieve good illumination results for 3D models, basically the architecture models.

Free Maya Rendering tutorial on Mental Ray Rendering for cg students. Maya Mental Ray Rendering offers all the features traditionally expected to get photorealistic rendering and includes functionality not found in most rendering engine. This Maya Mental Ray Rendering tutorial is to give you the basic concept on how to render with Mental Ray rendering engine and what is the basic effect you can get using this engine. Let’s go through this tutorial.
