This Mudbox Normal Map free tutorial will teach you how to create the Normal Map in Mudbox for 3ds Max or Maya and how to extract the 3d Texture Map (Normal Map) to export.
Free Mudbox Normal Map tutorial for 3D animation students.
In this Mudbox Normal Map tutorial I want to show you how to create Normal Map using Mudbox. Here in this Mudbox Normal Map tutorial I have created Normal Map to use in 3ds Max.
This is a head model I have created using 3ds Max and exported as a OBJ file to modify in Autodesk Mudbox. This is a quite low resolution 3D head object.
In Mudbox I have added some subdivision by pressing Shift +D and then add a Paint layer by pressing the New Layer button on the layer tab. After pressing the 'New Layer' button the 'Create New Paint Layer' dialog box will appear. Here in this dialog box choose Bump value form the Channel drop down list and then press OK. Here also you can also mention the file size and the file format.
Now, go to the Stencil tab and select your desired stencil and start painting using the brush tool. While drawing use all the options to create your normal map. Hold ‘Alt’ key and drag the left, middle and right mouse button to pan or zoom your object in the viewport. Hold ‘S’ key and drag the left, middle and right mouse button to rotate, move, zoom your stencil.
After completing your drawing, choose from the menu bar Maps > Extract texture maps > New operation.
After choosing the New Operation an Extract Texture Maps dialog box will appear. From this dialog box select Normal Map.
Now, in the step, from this Extract Texture Maps dialog box you can notice in the Target model section the head model is already selected. This head model refers to the low resolution object. Now press Add Selected or Add All button to add your high resolution Source model or models. Set the output image size as 1024x1024. Here in Normal Map Output section choose your Normal Map output Compatibility mode to 3ds Max or Maya in which you want to receive this normal map for future work. Now, press the Base File Name button to set your output normal file name and choose your output file location to your Mudbox working folder.
I think you have perfectly set the options as I described. Now, press the Extract button. After pressing the Extract button it will take few seconds. Then it will extract your Normal Map file to your selected location. Now, you can work with this Normal Map in 3ds Max or Maya.
Though this Mudbox Normal Map tutorial isn’t for the basic level artists, but anyone can handle the Normal Map easily which have been created in Mudbox. Only you should have the basic knowledge to work with Normal Map in 3D application like 3ds Max. I think this Mudbox Normal Map tutorial is helpful to you. Increase your knowledge on working to and for multiple 3D applications with this Mudbox Normal Map tutorial.
If you find this Mudbox Normal Map tutorial helpful then follow other Mudbox Tutorials along with several Mudbox Texturing tutorials.